Instead of dozens of wooden cubes, the game includes 47 plastic miniatures. The game board itself is big, thick, and brightly colored. Production value is pretty high in this one. Image: Z-Man Games/Blizzard Entertainment I dig it, but again I’m curious to see what my regular group thinks of it in practice. It evokes the same style of cooperative play as the original Pandemic, but reshuffles the elements just a bit to make it feel more like fighting in a video game. Instead of gathering up all the cards and turning them in at once, players peck away at those quests one step at a time, using a combination of dice rolls, cards in their hand, and cards in other players’ hands. In Wrath of the Lich King, quests take the place of diseases. Gather up four or five cards of the same suit, turn them in at the right place at the right time, and that’s one troublesome disease checked off your list. Do it wrong, and you die.Īnother core concept of Pandemic is using cards from players’ hands to create vaccines, effectively neutralizing one of the several different diseases on the map. Do it right, and you can kite the little bastards into the corner of the map. They’re quite bad, and difficult to kill, making freedom of movement a top priority. Oh, also? Abominations activate, moving around the map and chasing after the nearest hero. The higher up the Scourge marker goes, the more undead spawn onto the map. There are only three in the box, and if you run out (meaning that you haven’t done your heroic duty and slain them yet, returning them to the pool) then the Scourge marker moves up its track. Epidemics spawn bigger, more powerful undead monsters called Abominations. Things work a little differently in Wrath of the Lich King. Pandemic creator’s new board game, Daybreak, is about climate change Just one bad pull of the cards, and it’s game over as multiple locations explode and the world is ravaged by disease. That makes Epidemics extremely bad when the board gets full of disease. In traditional Pandemic, once you’ve got more than three cubes of contagion in one location, that location explodes, more or less, sending even more contagion into the surrounding areas. In Wrath of the Lich King, those landmines are the Scourge, and they spread undead creatures all around the map. In Pandemic, those landmines are called Epidemic cards and they spread contagion throughout the world. First is a deck of cards filled with landmines that crop up semi-randomly throughout the game. Pandemic (or the Pandemic System, as Z-Man is now referring to it) relies on a few core concepts. I’m not certain that it really evokes the feeling of the original board game, but I’m nonetheless excited to get it in front of my regular board gaming group and see what they think. Now that I’ve set Wrath of the Lich King out on the table and simulated a full game, it really is a very clever adaptation. But honestly, I thought to myself, how much more mileage can we get outta this thing? The original Pandemic is iconic, and the games in the Pandemic Legacy series are downright brilliant. When Z-Man Games announced World of Warcraft: Wrath of the Lich King - A Pandemic System Board Game I rolled my eyes so hard it may have been audible.
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